thanks for the replyit's reporting my latency was over 60ms and not good for online gaming, but there doesn't seem to be an issue when doing online gaming.Only thing we do notice is that if xbox or pc is downloading they hog the bandwidth, rather than qos kicking in across the devices and can only assume that this is because they using IPv6.
So is there a way to get QOS working for both IPv4 and IPv6
Is it causing issues? You could limit their bandwidth and then downloads take even longer. I wanted to limit my xbox some time ago and the best way would have been to limit it in the switch, but due to lack of documentation and unresponsiveness in their forum, it remained impossible to do with the EdgeSwitches from Ubiquity I have. I only know that the switch can do it, not how to make it so.
I don't see how you could reasonably do it. It seems you would need to specify IPv6 addresses for your devices in the rules, and when you don't have an IPv6 network statically assigned to you, you'd have to keep changing the addresses in the rules according to the addresses your devices happen to currently have all the time.However, that I don't see it doesn't mean anything. I can only say that internet without static addresses sucks much worse with IPv6 than it does with IPv4, and I don't understand why anyone is giving out dynamic IPv6 addresses at all, rather than static ones. It should be illegal to give out dynamic IPv6 networks.