There are good reasons to not want to use UPnP IMO but what option is the best I wont comment further on. I will however add how it is possible to get the same result (NAT type 2) without installing UPnP via Hybrid outbound NAT.Change IP to static on Xbox/PlaystationFirewall -> NAT -> Outbound: Set Mode to Hybrid outbound NAT rule generationAdd a new rule just below (See attached screenshot for options)Make sure the Xbox/Playstation is allowed to communicate on the interface it is connected to (likely LAN).That's it.
I have a happy kid here since I followed those steps from the TheForumTroll:QuoteThere are good reasons to not want to use UPnP IMO but what option is the best I wont comment further on. I will however add how it is possible to get the same result (NAT type 2) without installing UPnP via Hybrid outbound NAT.Change IP to static on Xbox/PlaystationFirewall -> NAT -> Outbound: Set Mode to Hybrid outbound NAT rule generationAdd a new rule just below (See attached screenshot for options)Make sure the Xbox/Playstation is allowed to communicate on the interface it is connected to (likely LAN).That's it.you can find it here with the attached screenshot at the end of the topic: https://forum.opnsense.org/index.php?topic=8812.0Hope it fixes your problems also
Maybe asking some obvious questions, but:Has the fiber modem/router been set to bridge mode?Does WAN on OPNsense receive a public ip-address and nothing in the 10.x.x.x / 172.16.x.x / 192.168.x.x ranges?The Nokia beacon is connected to OPNsense?And no, you don't need a static ip-address from your ISP
Does WAN on OPNsense receive a public ip-address and nothing in the 10.x.x.x / 172.16.x.x / 192.168.x.x ranges?