Quote from: seamus on Today at 02:30:21 AMI am hoping that my network is simple enough that I don't take that big step in front of an oncoming bus :)I think one of my recent posts is a nice summarized list of the things you might encounter while doing that : https://forum.opnsense.org/index.php?topic=52859.msg274156#msg274156
Quote from: Bob.Dig on September 14, 2026, 08:13:22 PMHere you go.Thanks! :)
Ok, it isn't that good but contains some info which is relevant here too.
QuoteAlthough I doubt that it makes gaming better than static port does. It would only make a difference if your gaming clients would use the same UDP source ports. But why should they in the first place, these days that would be stupid.To be honest : A lot of games are made in a very stupid way these days :(
QuoteI think Endpoint-independent Port Restricted Cone NAT is more for very big networks, maybe ISPs and their CG-NAT stuff etc.I am not entirely sure at this point : There might be one device on my network that needs it and is in it's own Guest-like VLAN so I think I am going to test it at some point.
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"capture": {
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"version": "v9",
"targets": "127.0.0.1:2055,127.0.0.1:2056"
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"collect": {
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"activeTimeout": "1800",
"inactiveTimeout": "15"
}