Quote from: nero355 on Today at 08:25:07 PMWould it be an option to have something like this : https://www.aten.com/global/en/products/usb-solutions/converters/uc232a/
Attached 24/7 to it as the backup of the onboard Serial Console ?!
Quote from: colourcode on Today at 10:20:30 AMI've put my sqlite wholly into RAM.I've learned that it is better to let the firewall do its thing, and let the vms/containers do their thing.
From my understanding the dash reads from db and stores those reads as temp files, so dashboards performance gain seem neiglible. Attempted to put that into ram too but it wasn't too happy with it.
Would also really want multicore support but many people in the home user space are demanding everything and anything at nearly no cost and complaining for no good reason. Seriously, ZA is one of the FEW (only?) good web & application filters available anymore.
Been using on and off for years at this point. Came back when Untangle killed their home license.
I'd be happy with ONLY the application + web filter (+ dash/reports ofc) and multicore.
Home pricing is very good for what you're getting when you consider other options. Fuck off with the crocodile tears, companies make pennies with these licenses compared to what enterprise pays.
Quote from: bamf on Today at 08:06:12 PMStatic port is not the correct setting for gaming clients.I think that's not entirely correct :
QuoteEndpoint Independent NAT is only available for UDP.Considering the fact that a lot of Games also use TCP connections together with UDP connections I am not sure what the best would be in such cases and what the result would be ?!
Quote from: meyergru on Today at 08:40:27 AMYour time might be better spent by creating a PR for this: https://github.com/opnsense/core/issues/8239
While I generally like the idea, I personally refrain from applying non-vetted patches or packages to a security-relevant appliance like OPNsense.
Quote from: bamf on Today at 08:06:12 PMQuote from: AlpAne on October 07, 2026, 08:12:44 PMStill same problem, when second PC tries to connect it gets network error in Call of Duty, as soon as the first PC closes Call of Duty the second PC can connect and vice versa.
Yes, that's exactly what Static Port does. Read the documentation about Endpoint-Independent NAT that I linked a few posts earlier:QuoteIn particular, this behavior helps avoid issues with multiple local clients using the same source port to reach the same remote host.
Static port is not the correct setting for gaming clients.